Tuesday, April 22, 2014

Nature's Wrath


Who likes to play Cardfight Vanguard but doesn't have the financial capability to support both games? Me! And I give my thanks to Konami for giving us this archetype that allows us to play YGO while enjoying the trigger mechanism of CFV in the form of excavate. Although the ability of the deck is kind of luck based, it's still one hell of a fun deck and an overpowered one given that all of its excavate go all according to plan. 

Anyway, along with the support with old archetypes, PRIO also released new support for Shinra. During the release of the first set of Shinra cards back in LVAL, Shinra were thought of being lackluster since it's quite hard to get the monster you need out, and the deck is behind in the special summon spamming aspect of the game. But now, with the new support from PRIO, the deck got a bit faster since now they have a monster that can be special summoned from the hand and a new boss card that can bounce the opponent's card back to their hands. Also, they now have their very own version of Graceful Charity, which helps in arranging the top of the deck.

Decklist after the jump

Sunday, March 23, 2014

GO! GO! GO! Gogogo!


YuGiOh Zexal is about to end with Yuma and Astral's fight just like Yugi and Yami Yugi's final duel in the original series to give way to Arc-V in April, so make sure not to miss the final duel of the season. But before the season end I would like to share one of my decks that is based on one of Yuma's archetypes, the Gogogos.

Decklist after the jump

Friday, February 28, 2014

To Infinity and Beyond


PRIO has been released now and with it comes new cards that may or may not change the meta. For the TCG, I think you guys have a more diverse meta than us since our Incarnates are still alive and dominating the field but they're easier to fight now than before. Although, the OCG has OOPArts Nebra  Disk and Heraldic Beast Amphisbaena which I bet TCG players are envious of. But enough of that, because this time we're gonna talk about an archetype that got new support from PRIO namely, the Galaxy archetype.

It is an archetype used by Kite from the series and it's an archetype with a lot of dragon monsters as boss cards, and like I said before, I like dragons. Also, I like having unfair advantage that may frustrate my opponents and this deck has that kind of unfair advantage in it in the form of rank 8 monsters. Lastly, the archetype is composed of all light monsters and right now we're heading towards a format dominated by light monsters.

Decklist after the jump

Sunday, February 9, 2014

The Hieroglyph Red-Eyed Silver Dragon's Thundering Descent


I love dragons. Ever since I started playing YGO, I used dragons. I remembered that my very first dragon deck was the first structure deck made by Konami and looking for that Armed Dragon Lvl 7 was a pain to find. Dragons were one of the most powerful type of monster cards and some of the archetypes even have dragons as their main boss like Lightlords, Scraps and Photons to name a few. Another thing that made them one of the most powerful is indeed the creation of the Incarnate Dragons which dominated 2 formats.

After the Incarnate Dragons, the latest support they had were the Blue-Eyes support from the 25th structure deck. Back then, I was thinking how to summon Azure-Eyes Silver Dragon quicker because having a level 1 tuner that can be summoned quickly is very difficult as well as getting Blue-Eyes White Dragon out of the field. Although BEWD can be summoned using the Hieroglyphs, getting the lvl 1 tuner fast is the tricky part.

Decklist after the jump

Thursday, January 16, 2014

Rage of Bahamut Shark



I've been using Bahamut Shark for a while now using some of Shark's cards and I can tell you that Bahamut Shark is a fearsome card to see on the other side of the field. It boasts a 2600 ATK and plus, it can summon a Rank3 water monster beside it which could be Acid Golem, Revise Dragon or that big wall Abysstrite.

If those descriptions doesn't scare you then look at that card. It's a shark that has a bodybuilder's body and it has legs that may allow it to walk on land assuming there are lungs inside those bulky pectorals of his, and don't forget about those 4 wings behind it. It's like a destructive war machine that can survive in land, water and air. If that is the future evolution of sharks, humankind doesn't stand a chance.

Decklist after the jump

Sunday, December 15, 2013

Relics of Ancient Past


From the depths of the first booster pack of set 8, REDU, Konami unearthed new relics of the OOPArts archetype in LVAL and are giving new boost to this ancient archetype.

OOPArts are well known for their Minimum Guts OTK with the help of NO. 33 Machu Mech and a monster on your opponent's side with at least 1800 ATK. This is quite hard to set up because back then, the archetype doesn't have much search except for OOPArts Crystal Skull. Also, Minimum Guts is a spell card that we have no way of searching and thus forcing us to pray to almighty God of the Draw that we get Minimum Guts in our draw. But with the new support of LVAL, the archetype receives a different gameplay that can push them to the big leagues.

Decklist after the jump

Wednesday, November 20, 2013

Skeletons In The Closet


With the release of Legacy of the Valiant in OCG, people are pretty excited and are probably testing their new builds by now. LVAL gave added support to existing archetypes such as the infamous Gravekeepers, the expensive Bujins, Monarchs, OOParts and Photon.

Although there are so many archetypes to choose from, this article is going to focus on the most annoying archetype series 8 introduced, none other than the cute, little trick-or-treaters called Ghostricks.

For a long time, Ghostrick has been a boring opponent for those who were unwary to fight one. I once fought my brother using a Flaming Star 3-Axis deck and we played for about at least 45 minutes just to finish 1 game. It's mostly due to the fact that Ghostricks have a great defensive line thanks to their level 1 monsters that swarm the field when you're going to make a direct attack. Another hindrance to killing them is their field card Ghostrick Mansion that halves all damage not coming from a Ghostrick monster. These 2 assets makes the Ghostrick somewhat hard to kill.

Although they are hard to kill, they also have a hard time to kill you. Their monsters don't boast enough attacking power with only 1600 ATK being the highest excluding Alucard. Yes, they can attack you but trap cards are there to stop them, and even though they only receive half the damage, chances are, the half damage you're inflicting is higher than their full damage.

Ghostrick doesn't have a solid winning condition until now. With the support from LVAL, Ghostricks now have a way to win against the opponent without even attacking. This build wins by a very very cheap way involving constant defending and exhausting the opponent's resource and most importantly, they can now play mind games adding pressure to your opponent.

Decklist after the jump